A House in California
I had a few different goals with this game. First, I wanted to experiment within the framework of the classic adventure game - games like King's Quest or The Secret of Monkey Island - but make the verbs more poetic than functional. Like rather than "pick up" or "push" you have "remember" or "befriend". Also I wanted to treat the idea of nostalgia; nostalgia for old video games, for family memories, and so on. Nostalgia is a pretty profound and complicated way to relate to something, I think; it's like a combination of memory and wish fulfillment. Indie and casual games are so often nostalgic - they use pixel art or even emulate the palette of a specific old machine like the Super Nintendo or ZX Spectrum. So I play a lot of these games and I'm immersed in nostalgia, and I wanted to try my own take on it as a subject.
A interactive story about distraction, day dreaming, and working from home.
No comments:
Post a Comment