Wednesday, April 16, 2014
Sunday, April 13, 2014
JON RAFMAN
9-Eyes (ongoing)
9-Eyes (ongoing)
New Age Demanded (ongoing)
Versions (2012)
Versions is an ongoing project by Oliver Laric that deals with historical and contemporary ideas relating to image hierarchies. Rather than privileging a primary object,Versions suggests a re-direction for image making, one in which bootlegs, copies and remixes increasingly usurp ‘originals’ in an age of digital production.
Lincoln 3d Scans (2012)
PHILIPPE PARRENO
PHILIPPE PARRENO
"Philippe Parreno creates artworks that question the boundaries between reality and fiction, exploring the nebulous realm in which the real and the imagined blur and combine. Working in a diverse range of media including sculpture, drawing, film, and performance the internationally acclaimed French artist seeks to expand our understanding of duration, inviting us to radically re-evaluate the nature of reality, memory, and the passage of time. Central to Parreno’s practice is his quest for an ultimate form of communication capable of transcending language."
Tuesday, March 18, 2014
Tuesday, March 11, 2014
Claire Read -- AMP blog post
AMP BLOG POST, March 12, 2014
T R E V O R P A G L E N
-American artist, author, geographer, and researcher
-Interest in geography, outer-space documentation, science make aestheticized / pseudo science
-a fascination in covert military operations, celestial mechanics, and the relationship between science and aesthetics has led to artistic investigations of the themes. a collaborative synthesis of photography, engineering, sculpture and science has underscored projects like ‘the last pictures’ in which a gold-plated, micro-etched disc containing one hundred photographs of significant historical events was launched into space and the ‘non-functional satellite’ series, which reimagines orbital structures as visible but ephemeral art objects.
-these are very technically challenging works to make, and involve a lot of collaboration with people from a lot of different fields.
-Protocinema, Istanbul, 2013.
-"space sculpture," non functional satellite series with re-contextualized, refurbished objects to make a non-functioning satellite as a sculpture. exhibited in a vacant auto-repair shop.
-"I’ve spent many years researching, writing, and making art works about secret military and intelligence programs and institutions. I’ve looked at everything from secret airbases in nevada to “black” prisons in afghanistan. my main interest with this topic has to do with the politics and aesthetics of these institutions — what does an institution that is meant to be invisible look like? I mean that question very literally. moreover, what sorts of effects do secret institutions have on society at large?"
trevor paglen, prototype for a nonfunctional satellite (design 4; build 3), 2013
, san antonio, TX
-photography series from (in this case) 18 miles away from top secret government headquarters. he captures these photographs with the help of telescopes.
Since 1963, more than eight hundred spacecraft have been launched into geosynchronous orbit, forming a man-made ring of satellites around the Earth. These satellites are destined to become the longest-lasting artifacts of human civilization, quietly floating through space long after every trace of humanity has disappeared from the planet.
Trevor Paglen’s The Last Pictures is a project that marks one of these spacecraft with a visual record of our contemporary historical moment. Paglen spent five years interviewing scientists, artists, anthropologists, and philosophers to consider what such a cultural mark should be. Working with materials scientists at Massachusetts Institute of Technology, Paglen developed an artifact designed to last billions of years—an ultra-archival disc, micro-etched with one hundred photographs and encased in a gold-plated shell.
In Fall 2012, the communications satellite EchoStar XVI will launch into geostationary orbit with the disc mounted to its anti-earth deck. While the satellite’s broadcast images are as fleeting as the light-speed radio waves they travel on, The Last Pictures will remain in outer space slowly circling the Earth until the Earth itself is no more.
"The Last Pictures"
-Project done with CREATIVE TIME
https://vimeo.com/53655801
P E T E R S U T H E R L A N D
-American artist, Still House Group, NY
-relying on contemporary technologies to print onto unconventional materials (wood, plywood, chip board)
-ink jet computer printings
-"digital paintings"
T A U B A A U E R B A C H
-video and mixed media artist, b. 1981
-Paula Cooper Gallery, NY
-acrylic on canvas
-traditional medium and materials, but applied with technological processes
-notions of fabric imagery as a reformulation of a feminine medium
-series of works titled "Fold" with fabric folded over stretchers
-oscillating between two and three dimensions - creating illusion that they are into the third dimension too.
-creases and folds are only apparent from far away, they are in fact flat. she manipulates the canvas, folds it and then paints it when folded.
-woven canvases, but meant to look very unnatural, extremely digitized effect
-chromatic color prints "C-Print" paintings
-American artist, Still House Group, NY
-relying on contemporary technologies to print onto unconventional materials (wood, plywood, chip board)
-ink jet computer printings
-"digital paintings"
T A U B A A U E R B A C H
-video and mixed media artist, b. 1981
-Paula Cooper Gallery, NY
-acrylic on canvas
-traditional medium and materials, but applied with technological processes
-notions of fabric imagery as a reformulation of a feminine medium
-series of works titled "Fold" with fabric folded over stretchers
-oscillating between two and three dimensions - creating illusion that they are into the third dimension too.
-creases and folds are only apparent from far away, they are in fact flat. she manipulates the canvas, folds it and then paints it when folded.
-oscillating between two and three dimensions - creating illusion that they are into the third dimension too.
-creases and folds are only apparent from far away, they are in fact flat. she manipulates the canvas, folds it and then paints it when folded.
-woven canvases, but meant to look very unnatural, extremely digitized effect
-chromatic color prints "C-Print" paintings
Sunday, March 2, 2014
Jake Elliot
Jake Elliot is a Chicago-based game designer and artist who makes thought-provoking games.
A House in California
I had a few different goals with this game. First, I wanted to experiment within the framework of the classic adventure game - games like King's Quest or The Secret of Monkey Island - but make the verbs more poetic than functional. Like rather than "pick up" or "push" you have "remember" or "befriend". Also I wanted to treat the idea of nostalgia; nostalgia for old video games, for family memories, and so on. Nostalgia is a pretty profound and complicated way to relate to something, I think; it's like a combination of memory and wish fulfillment. Indie and casual games are so often nostalgic - they use pixel art or even emulate the palette of a specific old machine like the Super Nintendo or ZX Spectrum. So I play a lot of these games and I'm immersed in nostalgia, and I wanted to try my own take on it as a subject.
A House in California
I had a few different goals with this game. First, I wanted to experiment within the framework of the classic adventure game - games like King's Quest or The Secret of Monkey Island - but make the verbs more poetic than functional. Like rather than "pick up" or "push" you have "remember" or "befriend". Also I wanted to treat the idea of nostalgia; nostalgia for old video games, for family memories, and so on. Nostalgia is a pretty profound and complicated way to relate to something, I think; it's like a combination of memory and wish fulfillment. Indie and casual games are so often nostalgic - they use pixel art or even emulate the palette of a specific old machine like the Super Nintendo or ZX Spectrum. So I play a lot of these games and I'm immersed in nostalgia, and I wanted to try my own take on it as a subject.
A interactive story about distraction, day dreaming, and working from home.
Toshimitsu Takagi
I was born in Hokkaido, the island located to the north of Japan, in 1965.
I majored in western art history in Waseda University.
In 1993, I met multimedia. I've been making so many interactive animations since then.
I've been also working in the Internet industry since 1995.
You can find some fancy-strange animations and games in my site.
See you someday somewhere in the real world.
Thank you.
-Toshimitsu Takagi
(Crimson Room, Viridian Room, Blue Chamber, White Chamber)
Sven Ruthner
Sven Ruthner is a pixel artist located in Germany and has been pushing pixels since 2003.
4Bit Faces
The Robot Wants to Play: 16 Colors
The Sweaty Dudes: 16 Colors
Monday, February 24, 2014
2 Other Cool Artists!
Parker Ito, "The Most Infamous Girl in the History of the Internet / Attractive Student / Parked Domain Girl"
Jacolby Satterwhite, "reifying desire 5"
Jacolby Satterwhite, "reifying desire 5"
Casey Jane Ellison
Casey Jane Ellison, "It's So Important to Seem Wonderful"
Monday, February 17, 2014
Sunday, February 16, 2014
Alex Da Corte
29 year old, Philadelphia-based Yale MFA student Alex Da Corte's work spans and breaks down categories of painting, sculpture, installation and video. Many of his pieces from the past few years stem from an interest in the aesthetics of the consumer experience. He finds inspiration in supermarket displays, advertisements, the internet etc. Conceptually, his work also examines the varying ways we relate to these objects.
"Objects have a cultural history that speaks to race or class, gender and politics, and that’s something that’s overlooked quite a bit. Images are what they are, and they last in our mind for several seconds, and we don’t consider history. So much of my work is about historicizing things and understanding them in terms of time and space, understanding that they do exist in the physical world, although we might not look up from our phones."
(Read more: http://www.thefader.com/2013/10/17/interview-alex-da-corte-2/#ixzz2tYlchHds)
https://vimeo.com/85889844
https://vimeo.com/35599371
"Objects have a cultural history that speaks to race or class, gender and politics, and that’s something that’s overlooked quite a bit. Images are what they are, and they last in our mind for several seconds, and we don’t consider history. So much of my work is about historicizing things and understanding them in terms of time and space, understanding that they do exist in the physical world, although we might not look up from our phones."
(Read more: http://www.thefader.com/2013/10/17/interview-alex-da-corte-2/#ixzz2tYlchHds)
https://vimeo.com/85889844
https://vimeo.com/35599371
Body Double, 2012
Fun Sponge, 2013
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